From 791bf22109b90eca79fe1bf934074809661a6c86 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 6 Apr 2024 13:25:51 -0300 Subject: Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508) --- src/Ryujinx.Graphics.Vulkan/PipelineBase.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineBase.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs index 2bcab514..d5169a68 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs @@ -981,6 +981,7 @@ namespace Ryujinx.Graphics.Vulkan _bindingBarriersDirty = true; _newState.PipelineLayout = internalProgram.PipelineLayout; + _newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader; _newState.StagesCount = (uint)stages.Length; stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]); -- cgit v1.2.3