From 153b8bfc7c8c8711f8c2ce40f88085355d870b6a Mon Sep 17 00:00:00 2001 From: gdkchan Date: Fri, 18 Aug 2023 02:25:54 -0300 Subject: Implement support for masked stencil clears on Vulkan (#5589) * Implement support for masked stencil clears on Vulkan * PR feedback --- src/Ryujinx.Graphics.Vulkan/PipelineBase.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineBase.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs index 67b16ec9..54b67f35 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs @@ -243,10 +243,8 @@ namespace Ryujinx.Graphics.Vulkan Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect); } - public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask) + public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, bool stencilMask) { - // TODO: Use stencilMask (fully). - if (FramebufferParams == null || !FramebufferParams.HasDepthStencil) { return; @@ -255,7 +253,7 @@ namespace Ryujinx.Graphics.Vulkan var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue)); var flags = depthMask ? ImageAspectFlags.DepthBit : 0; - if (stencilMask != 0) + if (stencilMask) { flags |= ImageAspectFlags.StencilBit; } -- cgit v1.2.3