From 7ccff037e87f82f3461f3e1422235e29800eaa2f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 14 Sep 2023 14:58:11 -0300 Subject: Fix some Vulkan validation errors (mostly related to barriers) (#5603) * Replace image barriers inside render pass with more generic memory barrier * Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible * Add missing flags on subpass dependency * Don't call vkCmdSetScissor with a scissor count of 0 * One semaphore per swapchain image * Remove compute stage from read to write barriers * Try to improve Pipeline.Barrier nonsense * Set PipelineStateFlags based on supported stages --- src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs index 798de5c9..32e941db 100644 --- a/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs +++ b/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs @@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan public readonly bool SupportsPreciseOcclusionQueries; public readonly bool SupportsPipelineStatisticsQuery; public readonly bool SupportsGeometryShader; + public readonly bool SupportsTessellationShader; public readonly bool SupportsViewportArray2; public readonly bool SupportsHostImportedMemory; public readonly bool SupportsDepthClipControl; @@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.Vulkan bool supportsPreciseOcclusionQueries, bool supportsPipelineStatisticsQuery, bool supportsGeometryShader, + bool supportsTessellationShader, bool supportsViewportArray2, bool supportsHostImportedMemory, bool supportsDepthClipControl, @@ -112,6 +114,7 @@ namespace Ryujinx.Graphics.Vulkan SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries; SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery; SupportsGeometryShader = supportsGeometryShader; + SupportsTessellationShader = supportsTessellationShader; SupportsViewportArray2 = supportsViewportArray2; SupportsHostImportedMemory = supportsHostImportedMemory; SupportsDepthClipControl = supportsDepthClipControl; -- cgit v1.2.3