From 9c6071a645e72b56e42cf687f9c1a182be2673ac Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 11 Jul 2023 14:07:41 -0300 Subject: Move support buffer update out of the backends (#5411) * Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater --- .../Effects/SmaaPostProcessingEffect.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs b/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs index 40ab245e..c521f227 100644 --- a/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs +++ b/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs @@ -177,8 +177,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin"); var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin"); - _areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView; - _searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView; + _areaTexture = _renderer.CreateTexture(areaInfo) as TextureView; + _searchTexture = _renderer.CreateTexture(searchInfo) as TextureView; _areaTexture.SetData(areaTexture); _searchTexture.SetData(searchTexture); @@ -193,9 +193,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects _edgeOutputTexture?.Dispose(); _blendOutputTexture?.Dispose(); - _outputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView; - _edgeOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView; - _blendOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView; + _outputTexture = _renderer.CreateTexture(view.Info) as TextureView; + _edgeOutputTexture = _renderer.CreateTexture(view.Info) as TextureView; + _blendOutputTexture = _renderer.CreateTexture(view.Info) as TextureView; } _pipeline.SetCommandBuffer(cbs); -- cgit v1.2.3