From eb0bb36bbfc3a4f5f2ac1c8721e192239f899a1d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 10 Jun 2023 18:31:38 -0300 Subject: Implement transform feedback emulation for hardware without native support (#5080) * Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo --- src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs index 70b3ebfe..a185d787 100644 --- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs +++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs @@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Vulkan _descriptorSets = descriptorSets; } - public void InitializeBuffers(int setIndex, int baseBinding, int countPerUnit, DescriptorType type, VkBuffer dummyBuffer) + public void InitializeBuffers(int setIndex, int baseBinding, int count, DescriptorType type, VkBuffer dummyBuffer) { - Span infos = stackalloc DescriptorBufferInfo[countPerUnit]; + Span infos = stackalloc DescriptorBufferInfo[count]; infos.Fill(new DescriptorBufferInfo() { -- cgit v1.2.3