From b423197619dd8d9dda1c255a76105bf30e255dae Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 13 Aug 2023 22:26:42 -0300 Subject: Delete ShaderConfig and organize shader resources/definitions better (#5509) * Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute --- .../Translation/TransformContext.cs | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs (limited to 'src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs new file mode 100644 index 00000000..fa687eca --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs @@ -0,0 +1,33 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; + +namespace Ryujinx.Graphics.Shader.Translation +{ + readonly ref struct TransformContext + { + public readonly HelperFunctionManager Hfm; + public readonly BasicBlock[] Blocks; + public readonly ResourceManager ResourceManager; + public readonly IGpuAccessor GpuAccessor; + public readonly TargetLanguage TargetLanguage; + public readonly ShaderStage Stage; + public readonly ref FeatureFlags UsedFeatures; + + public TransformContext( + HelperFunctionManager hfm, + BasicBlock[] blocks, + ResourceManager resourceManager, + IGpuAccessor gpuAccessor, + TargetLanguage targetLanguage, + ShaderStage stage, + ref FeatureFlags usedFeatures) + { + Hfm = hfm; + Blocks = blocks; + ResourceManager = resourceManager; + GpuAccessor = gpuAccessor; + TargetLanguage = targetLanguage; + Stage = stage; + UsedFeatures = ref usedFeatures; + } + } +} -- cgit v1.2.3