From 21c9ac6240a3db3300143d1d0dd4a1070d4f576f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 3 Jun 2023 20:12:18 -0300 Subject: Implement shader storage buffer operations using new Load/Store instructions (#4993) * Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory --- .../Translation/Optimizations/Utils.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs index a0d58d07..ffbd16f8 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.Translation.Optimizations { @@ -93,5 +94,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations return source; } + + public static void DeleteNode(LinkedListNode node, Operation operation) + { + node.List.Remove(node); + + for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++) + { + operation.SetSource(srcIndex, null); + } + + operation.Dest = null; + } } } -- cgit v1.2.3