From 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 08:59:13 +0200 Subject: [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) * dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor --- .../Translation/Optimizations/Optimizer.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs index 8d2669c0..e7805027 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs @@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations bool isUnused = IsUnused(node.Value); - if (!(node.Value is Operation operation) || isUnused) + if (node.Value is not Operation operation || isUnused) { if (node.Value is PhiNode phi && !isUnused) { @@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations modified = true; } else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) || - (operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation))) + (operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation))) { if (DestHasNoUses(operation)) { @@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations // the destination operand. Operand dest = copyOp.Dest; - Operand src = copyOp.GetSource(0); + Operand src = copyOp.GetSource(0); INode[] uses = dest.UseOps.ToArray(); @@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations foreach (INode useNode in uses) { - if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16) + if (useNode is not Operation operation || operation.Inst != Instruction.UnpackHalf2x16) { continue; } @@ -248,12 +248,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations foreach (INode use in uses) { - if (!(use is Operation test)) + if (use is not Operation test) { continue; } - if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd) + if (use is not Operation useOp || useOp.Inst != Instruction.SwizzleAdd) { continue; } @@ -323,7 +323,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations Operand rhs = operation.GetSource(1); // Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w. - if (!(lhs.AsgOp is Operation attrMulOp) || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply)) + if (lhs.AsgOp is not Operation attrMulOp || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply)) { return; } @@ -338,7 +338,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations } // RHS of the main multiplication should be a reciprocal operation (1.0 / x). - if (!(rhs.AsgOp is Operation reciprocalOp) || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide)) + if (rhs.AsgOp is not Operation reciprocalOp || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide)) { return; } @@ -368,7 +368,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations // from all the use lists on the operands that this node uses. block.Operations.Remove(llNode); - Queue nodes = new Queue(); + Queue nodes = new(); nodes.Enqueue(llNode.Value); @@ -457,4 +457,4 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations return true; } } -} \ No newline at end of file +} -- cgit v1.2.3