From 402f05b8ef013807997589ecc0a8ff50267dcd23 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 20 May 2023 16:19:26 -0300 Subject: Replace constant buffer access on shader with new Load instruction (#4646) --- .../Translation/Optimizations/Optimizer.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs index b41e47e4..b126e2c4 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs @@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations { public static void RunPass(BasicBlock[] blocks, ShaderConfig config) { - RunOptimizationPasses(blocks); + RunOptimizationPasses(blocks, config); int sbUseMask = 0; int ubeUseMask = 0; @@ -31,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask); // Run optimizations one last time to remove any code that is now optimizable after above passes. - RunOptimizationPasses(blocks); + RunOptimizationPasses(blocks, config); } - private static void RunOptimizationPasses(BasicBlock[] blocks) + private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config) { bool modified; @@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations continue; } - ConstantFolding.RunPass(operation); + ConstantFolding.RunPass(config, operation); Simplification.RunPass(operation); if (DestIsLocalVar(operation)) -- cgit v1.2.3