From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs index 552a3f31..88525462 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs @@ -19,8 +19,12 @@ namespace Ryujinx.Graphics.Shader.Translation DrawParameters = 1 << 4, RtLayer = 1 << 5, Shuffle = 1 << 6, + ViewportIndex = 1 << 7, + ViewportMask = 1 << 8, FixedFuncAttr = 1 << 9, LocalMemory = 1 << 10, SharedMemory = 1 << 11, + Store = 1 << 12, + VtgAsCompute = 1 << 13, } } -- cgit v1.2.3