From 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Jul 2023 14:29:27 -0300 Subject: Stop identifying shader textures with handle and cbuf, use binding instead (#5266) * Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place --- .../Translation/EmitterContext.cs | 30 ---------------------- 1 file changed, 30 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 9eedc3f9..08d4b915 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -115,36 +115,6 @@ namespace Ryujinx.Graphics.Shader.Translation _operations.Add(operation); } - public TextureOperation CreateTextureOperation( - Instruction inst, - SamplerType type, - TextureFlags flags, - int handle, - int compIndex, - Operand[] dests, - params Operand[] sources) - { - return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dests, sources); - } - - public TextureOperation CreateTextureOperation( - Instruction inst, - SamplerType type, - TextureFormat format, - TextureFlags flags, - int handle, - int compIndex, - Operand[] dests, - params Operand[] sources) - { - if (!flags.HasFlag(TextureFlags.Bindless)) - { - Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle); - } - - return new TextureOperation(inst, type, format, flags, handle, compIndex, dests, sources); - } - public void FlagAttributeRead(int attribute) { if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId) -- cgit v1.2.3