From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs index f749cecb..c4bd2cbf 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs @@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.Translation { public const int PrimitiveId = 0x060; public const int Layer = 0x064; + public const int ViewportIndex = 0x068; public const int PositionX = 0x070; public const int PositionY = 0x074; public const int FrontColorDiffuseR = 0x280; @@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation public const int TexCoordCount = 10; public const int TexCoordBase = 0x300; public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16; + public const int ViewportMask = 0x3a0; public const int FrontFacing = 0x3fc; public const int UserAttributesCount = 32; -- cgit v1.2.3