From c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 22 Apr 2024 15:05:55 -0300 Subject: Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) * Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback --- src/Ryujinx.Graphics.Shader/TextureDescriptor.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/TextureDescriptor.cs') diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs index 38834da7..d287a1aa 100644 --- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader public readonly int HandleIndex; public readonly int ArrayLength; + public readonly bool Separate; + public readonly TextureUsageFlags Flags; public TextureDescriptor( @@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.Shader int cbufSlot, int handleIndex, int arrayLength, + bool separate, TextureUsageFlags flags) { Binding = binding; @@ -30,6 +33,7 @@ namespace Ryujinx.Graphics.Shader CbufSlot = cbufSlot; HandleIndex = handleIndex; ArrayLength = arrayLength; + Separate = separate; Flags = flags; } } -- cgit v1.2.3