From 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Jul 2023 14:29:27 -0300 Subject: Stop identifying shader textures with handle and cbuf, use binding instead (#5266) * Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place --- src/Ryujinx.Graphics.Shader/TextureDescriptor.cs | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/TextureDescriptor.cs') diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs index 626faa69..58b8e5a5 100644 --- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -12,23 +12,16 @@ namespace Ryujinx.Graphics.Shader public readonly int CbufSlot; public readonly int HandleIndex; - public TextureUsageFlags Flags; + public readonly TextureUsageFlags Flags; - public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex) + public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags) { Binding = binding; Type = type; Format = format; CbufSlot = cbufSlot; HandleIndex = handleIndex; - Flags = TextureUsageFlags.None; - } - - public TextureDescriptor SetFlag(TextureUsageFlags flag) - { - Flags |= flag; - - return this; + Flags = flags; } } } -- cgit v1.2.3