From 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 08:59:13 +0200 Subject: [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) * dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor --- src/Ryujinx.Graphics.Shader/SupportBuffer.cs | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/SupportBuffer.cs') diff --git a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs index 5eb7fe46..24a99345 100644 --- a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs +++ b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs @@ -20,22 +20,22 @@ namespace Ryujinx.Graphics.Shader FragmentIsBgra, ViewportInverse, FragmentRenderScaleCount, - RenderScale + RenderScale, } public struct SupportBuffer { internal const int Binding = 0; - public static int FieldSize; - public static int RequiredSize; + public static readonly int FieldSize; + public static readonly int RequiredSize; - public static int FragmentAlphaTestOffset; - public static int FragmentIsBgraOffset; - public static int ViewportInverseOffset; - public static int FragmentRenderScaleCountOffset; - public static int GraphicsRenderScaleOffset; - public static int ComputeRenderScaleOffset; + public static readonly int FragmentAlphaTestOffset; + public static readonly int FragmentIsBgraOffset; + public static readonly int ViewportInverseOffset; + public static readonly int FragmentRenderScaleCountOffset; + public static readonly int GraphicsRenderScaleOffset; + public static readonly int ComputeRenderScaleOffset; public const int FragmentIsBgraCount = 8; // One for the render target, 64 for the textures, and 8 for the images. @@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader FieldSize = Unsafe.SizeOf>(); RequiredSize = Unsafe.SizeOf(); - SupportBuffer instance = new SupportBuffer(); + SupportBuffer instance = new(); FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest); FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra); @@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount), new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"), new StructureField(AggregateType.S32, "s_frag_scale_count"), - new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount) + new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount), }); } @@ -81,4 +81,4 @@ namespace Ryujinx.Graphics.Shader // Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs. public Array73> RenderScale; } -} \ No newline at end of file +} -- cgit v1.2.3