From c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 22 Apr 2024 15:05:55 -0300 Subject: Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) * Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback --- src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs') diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs index 3970df1e..4068c412 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs @@ -9,6 +9,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public TextureFlags Flags { get; } public int Binding { get; } + public int SamplerBinding { get; } + + public bool IsSeparate => SamplerBinding >= 0; public AstTextureOperation( Instruction inst, @@ -16,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr TextureFormat format, TextureFlags flags, int binding, + int samplerBinding, int index, params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length) { @@ -23,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Format = format; Flags = flags; Binding = binding; + SamplerBinding = samplerBinding; } } } -- cgit v1.2.3