From 53d096e392d85106a41d8edad1dcda5cce7446a2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 26 May 2024 13:30:19 -0300 Subject: Allow texture arrays to use separate descriptor sets on Vulkan (#6870) * Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace --- .../StructuredIr/AstTextureOperation.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs') diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs index 4068c412..867cae85 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs @@ -8,7 +8,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public TextureFormat Format { get; } public TextureFlags Flags { get; } + public int Set { get; } public int Binding { get; } + public int SamplerSet { get; } public int SamplerBinding { get; } public bool IsSeparate => SamplerBinding >= 0; @@ -18,7 +20,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr SamplerType type, TextureFormat format, TextureFlags flags, + int set, int binding, + int samplerSet, int samplerBinding, int index, params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length) @@ -26,8 +30,20 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Type = type; Format = format; Flags = flags; + Set = set; Binding = binding; + SamplerSet = samplerSet; SamplerBinding = samplerBinding; } + + public SetBindingPair GetTextureSetAndBinding() + { + return new SetBindingPair(Set, Binding); + } + + public SetBindingPair GetSamplerSetAndBinding() + { + return new SetBindingPair(SamplerSet, SamplerBinding); + } } } -- cgit v1.2.3