From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.Shader/SamplerType.cs | 35 +++++++++++++++++++++++++++--- 1 file changed, 32 insertions(+), 3 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/SamplerType.cs') diff --git a/src/Ryujinx.Graphics.Shader/SamplerType.cs b/src/Ryujinx.Graphics.Shader/SamplerType.cs index 85e97368..66c748bf 100644 --- a/src/Ryujinx.Graphics.Shader/SamplerType.cs +++ b/src/Ryujinx.Graphics.Shader/SamplerType.cs @@ -16,9 +16,8 @@ namespace Ryujinx.Graphics.Shader Mask = 0xff, Array = 1 << 8, - Indexed = 1 << 9, - Multisample = 1 << 10, - Shadow = 1 << 11, + Multisample = 1 << 9, + Shadow = 1 << 10, } static class SamplerTypeExtensions @@ -36,6 +35,36 @@ namespace Ryujinx.Graphics.Shader }; } + public static string ToShortSamplerType(this SamplerType type) + { + string typeName = (type & SamplerType.Mask) switch + { + SamplerType.Texture1D => "1d", + SamplerType.TextureBuffer => "b", + SamplerType.Texture2D => "2d", + SamplerType.Texture3D => "3d", + SamplerType.TextureCube => "cube", + _ => throw new ArgumentException($"Invalid sampler type \"{type}\"."), + }; + + if ((type & SamplerType.Multisample) != 0) + { + typeName += "ms"; + } + + if ((type & SamplerType.Array) != 0) + { + typeName += "a"; + } + + if ((type & SamplerType.Shadow) != 0) + { + typeName += "s"; + } + + return typeName; + } + public static string ToGlslSamplerType(this SamplerType type) { string typeName = (type & SamplerType.Mask) switch -- cgit v1.2.3