From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../IntermediateRepresentation/TextureOperation.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs') diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs index fa5550a6..1b82e294 100644 --- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs @@ -26,9 +26,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation Binding = binding; } - public void TurnIntoIndexed(int binding) + public void TurnIntoArray(int binding) { - Type |= SamplerType.Indexed; Flags &= ~TextureFlags.Bindless; Binding = binding; } -- cgit v1.2.3