From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../IntermediateRepresentation/Instruction.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs') diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs index e5695ebc..8703e660 100644 --- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs +++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs @@ -161,5 +161,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation inst &= Instruction.Mask; return inst == Instruction.Lod || inst == Instruction.TextureQuerySamples || inst == Instruction.TextureQuerySize; } + + public static bool IsImage(this Instruction inst) + { + inst &= Instruction.Mask; + return inst == Instruction.ImageAtomic || inst == Instruction.ImageLoad || inst == Instruction.ImageStore; + } + + public static bool IsImageStore(this Instruction inst) + { + inst &= Instruction.Mask; + return inst == Instruction.ImageAtomic || inst == Instruction.ImageStore; + } } } -- cgit v1.2.3