From b423197619dd8d9dda1c255a76105bf30e255dae Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 13 Aug 2023 22:26:42 -0300 Subject: Delete ShaderConfig and organize shader resources/definitions better (#5509) * Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute --- src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs') diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs index 86f154bd..5c079378 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs @@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions break; default: - context.Config.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\"."); + context.TranslatorContext.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\"."); break; } -- cgit v1.2.3