From b423197619dd8d9dda1c255a76105bf30e255dae Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 13 Aug 2023 22:26:42 -0300 Subject: Delete ShaderConfig and organize shader resources/definitions better (#5509) * Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute --- .../Instructions/InstEmitIntegerArithmetic.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs') diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs index c06f4671..99922f7a 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs @@ -371,7 +371,7 @@ namespace Ryujinx.Graphics.Shader.Instructions } else { - context.Config.GpuAccessor.Log($"Iadd3 has invalid component selection {part}."); + context.TranslatorContext.GpuAccessor.Log($"Iadd3 has invalid component selection {part}."); } return src; @@ -555,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.Instructions modeConv = XmadCop.Csfu; break; default: - context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\"."); + context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\"."); return; } @@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.Shader.Instructions break; default: - context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\"."); + context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\"."); return; } -- cgit v1.2.3