From b423197619dd8d9dda1c255a76105bf30e255dae Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 13 Aug 2023 22:26:42 -0300 Subject: Delete ShaderConfig and organize shader resources/definitions better (#5509) * Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute --- src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs') diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs index 7462fc5a..803aaa62 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs @@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Shader.Instructions if (context.CurrBlock.Successors.Count <= startIndex) { - context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}."); + context.TranslatorContext.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}."); return; } @@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.Instructions if (context.IsNonMain) { - context.Config.GpuAccessor.Log("Invalid exit on non-main function."); + context.TranslatorContext.GpuAccessor.Log("Invalid exit on non-main function."); return; } @@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.Instructions } else { - context.Config.GpuAccessor.Log("Invalid return on main function."); + context.TranslatorContext.GpuAccessor.Log("Invalid return on main function."); } } -- cgit v1.2.3