From 21c9ac6240a3db3300143d1d0dd4a1070d4f576f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 3 Jun 2023 20:12:18 -0300 Subject: Implement shader storage buffer operations using new Load/Store instructions (#4993) * Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory --- src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs') diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs index 91c23230..73696355 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs @@ -164,6 +164,7 @@ namespace Ryujinx.Graphics.Shader.Instructions if (op.Ccc == Ccc.T) { + context.PrepareForReturn(); context.Return(); } else @@ -175,6 +176,7 @@ namespace Ryujinx.Graphics.Shader.Instructions { Operand lblSkip = Label(); context.BranchIfFalse(lblSkip, cond); + context.PrepareForReturn(); context.Return(); context.MarkLabel(lblSkip); } -- cgit v1.2.3