From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs') diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs index 53d774d6..63ce38e2 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs @@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.Instructions { value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P); - if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats && + if ((!context.TranslatorContext.Definitions.SupportsScaledVertexFormats || context.VertexAsCompute) && context.TranslatorContext.Stage == ShaderStage.Vertex && !op.O && offset >= 0x80 && -- cgit v1.2.3