From 53d096e392d85106a41d8edad1dcda5cce7446a2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 26 May 2024 13:30:19 -0300 Subject: Allow texture arrays to use separate descriptor sets on Vulkan (#6870) * Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace --- .../CodeGen/Glsl/Instructions/InstGenMemory.cs | 8 ++++---- .../CodeGen/Spirv/CodeGenContext.cs | 6 +++--- .../CodeGen/Spirv/Declarations.cs | 6 +++--- .../CodeGen/Spirv/Instructions.cs | 18 +++++++++--------- 4 files changed, 19 insertions(+), 19 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index f0e57b53..4308b08f 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions } else { - context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition); + context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition); bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer; string texCall; @@ -639,7 +639,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) { - TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding]; + TextureDefinition textureDefinition = context.Properties.Textures[texOp.GetTextureSetAndBinding()]; string name = textureDefinition.Name; if (textureDefinition.ArrayLength != 1) @@ -649,7 +649,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (texOp.IsSeparate) { - TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding]; + TextureDefinition samplerDefinition = context.Properties.Textures[texOp.GetSamplerSetAndBinding()]; string samplerName = samplerDefinition.Name; if (samplerDefinition.ArrayLength != 1) @@ -665,7 +665,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) { - TextureDefinition definition = context.Properties.Images[texOp.Binding]; + TextureDefinition definition = context.Properties.Images[texOp.GetTextureSetAndBinding()]; string name = definition.Name; if (definition.ArrayLength != 1) diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index 2b1fdf44..f3be29bb 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -33,9 +33,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public Dictionary LocalMemories { get; } = new(); public Dictionary SharedMemories { get; } = new(); - public Dictionary SamplersTypes { get; } = new(); - public Dictionary Samplers { get; } = new(); - public Dictionary Images { get; } = new(); + public Dictionary SamplersTypes { get; } = new(); + public Dictionary Samplers { get; } = new(); + public Dictionary Images { get; } = new(); public Dictionary Inputs { get; } = new(); public Dictionary Outputs { get; } = new(); diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 37df4df8..55d35bf0 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -208,13 +208,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant); - context.Samplers.Add(sampler.Binding, new SamplerDeclaration( + context.Samplers.Add(new(sampler.Set, sampler.Binding), new SamplerDeclaration( imageType, sampledImageType, sampledImagePointerType, sampledImageVariable, sampler.ArrayLength != 1)); - context.SamplersTypes.Add(sampler.Binding, sampler.Type); + context.SamplersTypes.Add(new(sampler.Set, sampler.Binding), sampler.Type); context.Name(sampledImageVariable, sampler.Name); context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); @@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant); - context.Images.Add(image.Binding, new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1)); + context.Images.Add(new(image.Set, image.Binding), new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1)); context.Name(imageVariable, image.Name); context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 34f8532a..6206985d 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -602,7 +602,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - ImageDeclaration declaration = context.Images[texOp.Binding]; + ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()]; SpvInstruction image = declaration.Image; SpvInstruction resultType = context.GetType(componentType); @@ -681,7 +681,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - ImageDeclaration declaration = context.Images[texOp.Binding]; + ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()]; SpvInstruction image = declaration.Image; if (declaration.IsIndexed) @@ -738,7 +738,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - ImageDeclaration declaration = context.Images[texOp.Binding]; + ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()]; SpvInstruction image = declaration.Image; if (declaration.IsIndexed) @@ -837,7 +837,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); int pCount = texOp.Type.GetDimensions(); @@ -1161,7 +1161,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); int coordsCount = texOp.Type.GetDimensions(); @@ -1433,7 +1433,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv int srcIndex = 0; - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); image = context.Image(declaration.ImageType, image); @@ -1449,7 +1449,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv int srcIndex = 0; - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); image = context.Image(declaration.ImageType, image); @@ -1460,7 +1460,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } else { - var type = context.SamplersTypes[texOp.Binding]; + var type = context.SamplersTypes[texOp.GetTextureSetAndBinding()]; bool hasLod = !type.HasFlag(SamplerType.Multisample) && type != SamplerType.TextureBuffer; int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.GetDimensions(); @@ -1889,7 +1889,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { image = context.Load(declaration.ImageType, image); - SamplerDeclaration samplerDeclaration = context.Samplers[texOp.SamplerBinding]; + SamplerDeclaration samplerDeclaration = context.Samplers[texOp.GetSamplerSetAndBinding()]; SpvInstruction sampler = samplerDeclaration.Image; -- cgit v1.2.3