From 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Jul 2023 14:29:27 -0300 Subject: Stop identifying shader textures with handle and cbuf, use binding instead (#5266) * Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place --- src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs | 4 ---- 1 file changed, 4 deletions(-) delete mode 100644 src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs deleted file mode 100644 index 56ea9a2a..00000000 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs +++ /dev/null @@ -1,4 +0,0 @@ -namespace Ryujinx.Graphics.Shader.CodeGen.Spirv -{ - readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format); -} -- cgit v1.2.3