From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs index 08d403e2..7b4e14ff 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs @@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv IoVariable.FragmentCoord => (BuiltIn.FragCoord, AggregateType.Vector4 | AggregateType.FP32), IoVariable.FragmentOutputDepth => (BuiltIn.FragDepth, AggregateType.FP32), IoVariable.FrontFacing => (BuiltIn.FrontFacing, AggregateType.Bool), + IoVariable.GlobalId => (BuiltIn.GlobalInvocationId, AggregateType.Vector3 | AggregateType.U32), IoVariable.InstanceId => (BuiltIn.InstanceId, AggregateType.S32), IoVariable.InstanceIndex => (BuiltIn.InstanceIndex, AggregateType.S32), IoVariable.InvocationId => (BuiltIn.InvocationId, AggregateType.S32), -- cgit v1.2.3