From a0af6e4d07f623692943c5fe68b183365b38c812 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 4 Oct 2023 19:46:11 -0300 Subject: Use unique temporary variables for function call parameters on SPIR-V (#5757) * Use unique temporary variables for function call parameters on SPIR-V * Shader cache version bump --- src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 771723c2..56263e79 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -311,7 +311,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var (function, spvFunc) = context.GetFunction(funcId.Value); var args = new SpvInstruction[operation.SourcesCount - 1]; - var spvLocals = context.GetLocalForArgsPointers(funcId.Value); for (int i = 0; i < args.Length; i++) { @@ -324,12 +323,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv else { var type = function.GetArgumentType(i); - var value = context.Get(type, operand); - var spvLocal = spvLocals[i]; - context.Store(spvLocal, value); - - args[i] = spvLocal; + args[i] = context.Get(type, operand); } } -- cgit v1.2.3