From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- .../CodeGen/Spirv/CodeGenContext.cs | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index d385782a..9f9411a9 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -27,8 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public ILogger Logger { get; } public TargetApi TargetApi { get; } - public int InputVertices { get; } - public Dictionary ConstantBuffers { get; } = new(); public Dictionary StorageBuffers { get; } = new(); @@ -101,19 +99,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv Logger = parameters.Logger; TargetApi = parameters.TargetApi; - if (parameters.Definitions.Stage == ShaderStage.Geometry) - { - InputVertices = parameters.Definitions.InputTopology switch - { - InputTopology.Points => 1, - InputTopology.Lines => 2, - InputTopology.LinesAdjacency => 2, - InputTopology.Triangles => 3, - InputTopology.TrianglesAdjacency => 3, - _ => throw new InvalidOperationException($"Invalid input topology \"{parameters.Definitions.InputTopology}\"."), - }; - } - AddCapability(Capability.Shader); AddCapability(Capability.Float64); -- cgit v1.2.3