From 53d096e392d85106a41d8edad1dcda5cce7446a2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 26 May 2024 13:30:19 -0300 Subject: Allow texture arrays to use separate descriptor sets on Vulkan (#6870) * Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace --- .../CodeGen/Glsl/Instructions/InstGenMemory.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index f0e57b53..4308b08f 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions } else { - context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition); + context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition); bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer; string texCall; @@ -639,7 +639,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) { - TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding]; + TextureDefinition textureDefinition = context.Properties.Textures[texOp.GetTextureSetAndBinding()]; string name = textureDefinition.Name; if (textureDefinition.ArrayLength != 1) @@ -649,7 +649,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (texOp.IsSeparate) { - TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding]; + TextureDefinition samplerDefinition = context.Properties.Textures[texOp.GetSamplerSetAndBinding()]; string samplerName = samplerDefinition.Name; if (samplerDefinition.ArrayLength != 1) @@ -665,7 +665,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) { - TextureDefinition definition = context.Properties.Images[texOp.Binding]; + TextureDefinition definition = context.Properties.Images[texOp.GetTextureSetAndBinding()]; string name = definition.Name; if (definition.ArrayLength != 1) -- cgit v1.2.3