From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 53ecc453..a350b089 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -146,9 +146,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } else if (operation is AstTextureOperation texOp) { - if (texOp.Inst == Instruction.ImageLoad || - texOp.Inst == Instruction.ImageStore || - texOp.Inst == Instruction.ImageAtomic) + if (texOp.Inst.IsImage()) { return texOp.GetVectorType(texOp.Format.GetComponentType()); } -- cgit v1.2.3