From 402f05b8ef013807997589ecc0a8ff50267dcd23 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 20 May 2023 16:19:26 -0300 Subject: Replace constant buffer access on shader with new Load instruction (#4646) --- .../CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl index 6c670f91..07a38a7a 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl @@ -1,6 +1,6 @@ ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { - float scale = s_render_scale[1 + samplerIndex]; + float scale = support_buffer.s_render_scale[1 + samplerIndex]; if (scale == 1.0) { return inputVec; @@ -17,7 +17,7 @@ int Helper_TextureSizeUnscale(int size, int samplerIndex) { - float scale = abs(s_render_scale[1 + samplerIndex]); + float scale = abs(support_buffer.s_render_scale[1 + samplerIndex]); if (scale == 1.0) { return size; -- cgit v1.2.3