From c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 22 Apr 2024 15:05:55 -0300 Subject: Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) * Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback --- src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 763487da..eb6c689b 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -6,7 +6,6 @@ using System; using System.Collections.Generic; using System.Globalization; using System.Linq; -using System.Numerics; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { @@ -352,7 +351,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl arrayDecl = "[]"; } - string samplerTypeName = definition.Type.ToGlslSamplerType(); + string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType(); string layout = string.Empty; -- cgit v1.2.3