From 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 08:59:13 +0200 Subject: [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) * dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor --- .../CodeGen/Glsl/Declarations.cs | 24 +++++++--------------- 1 file changed, 7 insertions(+), 17 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 08e8eb19..94b850e7 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -244,16 +244,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - private static string GetTfLayout(TransformFeedbackOutput tfOutput) - { - if (tfOutput.Valid) - { - return $"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) "; - } - - return string.Empty; - } - public static void DeclareLocals(CodeGenContext context, StructuredFunction function) { foreach (AstOperand decl in function.Locals) @@ -294,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl AggregateType.Vector4 | AggregateType.FP64 => "dvec4", AggregateType.Vector4 | AggregateType.S32 => "ivec4", AggregateType.Vector4 | AggregateType.U32 => "uvec4", - _ => throw new ArgumentException($"Invalid variable type \"{type}\".") + _ => throw new ArgumentException($"Invalid variable type \"{type}\"."), }; } @@ -315,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl string layout = buffer.Layout switch { BufferLayout.Std140 => "std140", - _ => "std430" + _ => "std430", }; string set = string.Empty; @@ -507,7 +497,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { PixelImap.Constant => "flat ", PixelImap.ScreenLinear => "noperspective ", - _ => string.Empty + _ => string.Empty, }; } @@ -524,7 +514,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl 2 => "vec2", 3 => "vec3", 4 => "vec4", - _ => "float" + _ => "float", }; context.AppendLine($"layout (location = {attr}) in {type} {name};"); @@ -611,7 +601,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl 2 => "vec2", 3 => "vec3", 4 => "vec4", - _ => "float" + _ => "float", }; string xfb = string.Empty; @@ -647,7 +637,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { AttributeType.Sint => "ivec4", AttributeType.Uint => "uvec4", - _ => "vec4" + _ => "vec4", }; if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0) @@ -721,4 +711,4 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine(); } } -} \ No newline at end of file +} -- cgit v1.2.3