From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 2 ++ src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src/Ryujinx.Graphics.OpenGL') diff --git a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index 617b129a..cf0b0645 100644 --- a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize)); private static readonly Lazy _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); + private static readonly Lazy _textureBufferOffsetAlignment = new(() => GetLimit(All.TextureBufferOffsetAlignment)); public enum GpuVendor { @@ -78,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; + public static int TextureBufferOffsetAlignment => _textureBufferOffsetAlignment.Value; public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value; diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 35d1569f..3eba15e3 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -164,6 +164,7 @@ namespace Ryujinx.Graphics.OpenGL supportsShaderBarrierDivergence: !(intelWindows || intelUnix), supportsShaderFloat64: true, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, + supportsVertexStoreAndAtomics: true, supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsViewportMask: HwCapabilities.SupportsViewportArray2, supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle, @@ -177,6 +178,7 @@ namespace Ryujinx.Graphics.OpenGL maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy, shaderSubgroupSize: Constants.MaxSubgroupSize, storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment, + textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment, gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan. } -- cgit v1.2.3