From e18d258fa09379f31ca4310fbbe9e1869581d49f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 20:05:12 +0100 Subject: GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. --- src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs | 29 +++++++++++++++++++++++- 1 file changed, 28 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs b/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs index 654e25b9..aac288b7 100644 --- a/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs +++ b/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs @@ -1,8 +1,9 @@ -using OpenTK.Graphics.OpenGL; +using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Image; using System; +using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; @@ -13,6 +14,8 @@ namespace Ryujinx.Graphics.OpenGL private PersistentBuffer _main = new PersistentBuffer(); private PersistentBuffer _background = new PersistentBuffer(); + private Dictionary _maps = new Dictionary(); + public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main; public void Dispose() @@ -20,6 +23,30 @@ namespace Ryujinx.Graphics.OpenGL _main?.Dispose(); _background?.Dispose(); } + + public void Map(BufferHandle handle, int size) + { + GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32()); + IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit); + + _maps[handle] = ptr; + } + + public void Unmap(BufferHandle handle) + { + if (_maps.ContainsKey(handle)) + { + GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32()); + GL.UnmapBuffer(BufferTarget.CopyWriteBuffer); + + _maps.Remove(handle); + } + } + + public bool TryGet(BufferHandle handle, out IntPtr ptr) + { + return _maps.TryGetValue(handle, out ptr); + } } class PersistentBuffer : IDisposable -- cgit v1.2.3