From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index eabcb3c1..a945cbf2 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -90,6 +90,11 @@ namespace Ryujinx.Graphics.OpenGL throw new NotSupportedException(); } + public IImageArray CreateImageArray(int size, bool isBuffer) + { + return new ImageArray(size); + } + public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) { return new Program(shaders, info.FragmentOutputMap); @@ -112,6 +117,11 @@ namespace Ryujinx.Graphics.OpenGL } } + public ITextureArray CreateTextureArray(int size, bool isBuffer) + { + return new TextureArray(size); + } + public void DeleteBuffer(BufferHandle buffer) { PersistentBuffers.Unmap(buffer); -- cgit v1.2.3