From 2cdcfe46d8959b0cbd8aea3b4439b30a55d47f00 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 8 Jun 2023 17:43:16 -0300 Subject: Remove barrier on Intel if control flow is potentially divergent (#5044) * Remove barrier on Intel if control flow is potentially divergent * Shader cache version bump --- src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 234340e5..81faa00e 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -127,6 +127,7 @@ namespace Ryujinx.Graphics.OpenGL public Capabilities GetCapabilities() { bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows; + bool intelUnix = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelUnix; bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows; return new Capabilities( @@ -158,6 +159,7 @@ namespace Ryujinx.Graphics.OpenGL supportsCubemapView: true, supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsShaderBallot: HwCapabilities.SupportsShaderBallot, + supportsShaderBarrierDivergence: !(intelWindows || intelUnix), supportsShaderFloat64: true, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, -- cgit v1.2.3