From 268c9aecf8e9181bb7114cf1dd826f00b2237714 Mon Sep 17 00:00:00 2001 From: jhorv <38920027+jhorv@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:06:14 -0400 Subject: Texture loading: reduce memory allocations (#6623) * rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Remove now-unused SpanOrArray * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch --- src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 94 ++++++++++++------------ 1 file changed, 48 insertions(+), 46 deletions(-) (limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 7f1b1c38..8a18e613 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -1,8 +1,8 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common; -using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL; using System; +using System.Buffers; using System.Diagnostics; namespace Ryujinx.Graphics.OpenGL.Image @@ -448,70 +448,59 @@ namespace Ryujinx.Graphics.OpenGL.Image } } - public void SetData(SpanOrArray data) + public void SetData(IMemoryOwner data) { - var dataSpan = data.AsSpan(); - - if (Format == Format.S8UintD24Unorm) - { - dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan); - } - - unsafe + using (data = EnsureDataFormat(data)) { - fixed (byte* ptr = dataSpan) + unsafe { - ReadFrom((IntPtr)ptr, dataSpan.Length); + var dataSpan = data.Memory.Span; + fixed (byte* ptr = dataSpan) + { + ReadFrom((IntPtr)ptr, dataSpan.Length); + } } } } - public void SetData(SpanOrArray data, int layer, int level) + public void SetData(IMemoryOwner data, int layer, int level) { - var dataSpan = data.AsSpan(); - - if (Format == Format.S8UintD24Unorm) - { - dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan); - } - - unsafe + using (data = EnsureDataFormat(data)) { - fixed (byte* ptr = dataSpan) + unsafe { - int width = Math.Max(Info.Width >> level, 1); - int height = Math.Max(Info.Height >> level, 1); + fixed (byte* ptr = data.Memory.Span) + { + int width = Math.Max(Info.Width >> level, 1); + int height = Math.Max(Info.Height >> level, 1); - ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height); + ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height); + } } } } - public void SetData(SpanOrArray data, int layer, int level, Rectangle region) + public void SetData(IMemoryOwner data, int layer, int level, Rectangle region) { - var dataSpan = data.AsSpan(); - - if (Format == Format.S8UintD24Unorm) + using (data = EnsureDataFormat(data)) { - dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan); - } - - int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth); - int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight); + int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth); + int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight); - unsafe - { - fixed (byte* ptr = dataSpan) + unsafe { - ReadFrom2D( - (IntPtr)ptr, - layer, - level, - region.X, - region.Y, - region.Width, - region.Height, - BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks); + fixed (byte* ptr = data.Memory.Span) + { + ReadFrom2D( + (IntPtr)ptr, + layer, + level, + region.X, + region.Y, + region.Width, + region.Height, + BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks); + } } } } @@ -533,6 +522,19 @@ namespace Ryujinx.Graphics.OpenGL.Image ReadFrom2D(data, layer, level, x, y, width, height, mipSize); } + private IMemoryOwner EnsureDataFormat(IMemoryOwner data) + { + if (Format == Format.S8UintD24Unorm) + { + using (data) + { + return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span); + } + } + + return data; + } + private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize) { TextureTarget target = Target.Convert(); -- cgit v1.2.3