From 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 18:10:55 +0200 Subject: [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback --- src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs index f705aa3e..18dd1b72 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs @@ -39,8 +39,8 @@ namespace Ryujinx.Graphics.OpenGL.Image GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor); } - GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod); - GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod); + GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod); + GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod); GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias); GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy); -- cgit v1.2.3