From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs | 67 +++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs (limited to 'src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs new file mode 100644 index 00000000..1c5acedf --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs @@ -0,0 +1,67 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.OpenGL.Image +{ + class ImageArray : IImageArray + { + private record struct TextureRef + { + public int Handle; + public Format Format; + } + + private readonly TextureRef[] _images; + + public ImageArray(int size) + { + _images = new TextureRef[size]; + } + + public void SetFormats(int index, GAL.Format[] imageFormats) + { + for (int i = 0; i < imageFormats.Length; i++) + { + _images[index + i].Format = imageFormats[i]; + } + } + + public void SetImages(int index, ITexture[] images) + { + for (int i = 0; i < images.Length; i++) + { + ITexture image = images[i]; + + if (image is TextureBase imageBase) + { + _images[index + i].Handle = imageBase.Handle; + } + else + { + _images[index + i].Handle = 0; + } + } + } + + public void Bind(int baseBinding) + { + for (int i = 0; i < _images.Length; i++) + { + if (_images[i].Handle == 0) + { + GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8); + } + else + { + SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format); + + if (format != 0) + { + GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format); + } + } + } + } + } +} -- cgit v1.2.3