From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index 617b129a..cf0b0645 100644 --- a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize)); private static readonly Lazy _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); + private static readonly Lazy _textureBufferOffsetAlignment = new(() => GetLimit(All.TextureBufferOffsetAlignment)); public enum GpuVendor { @@ -78,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; + public static int TextureBufferOffsetAlignment => _textureBufferOffsetAlignment.Value; public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value; -- cgit v1.2.3