From 9c6071a645e72b56e42cf687f9c1a182be2673ac Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 11 Jul 2023 14:07:41 -0300 Subject: Move support buffer update out of the backends (#5411) * Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater --- .../Effects/SmaaPostProcessingEffect.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs index eede852f..b3f6cb1e 100644 --- a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs +++ b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs @@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa SwizzleComponent.Blue, SwizzleComponent.Alpha); - _areaTexture = new TextureStorage(_renderer, areaInfo, 1); - _searchTexture = new TextureStorage(_renderer, searchInfo, 1); + _areaTexture = new TextureStorage(_renderer, areaInfo); + _searchTexture = new TextureStorage(_renderer, searchInfo); var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin"); var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin"); @@ -165,11 +165,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height) { _outputTexture?.Dispose(); - _outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor); + _outputTexture = new TextureStorage(_renderer, view.Info); _outputTexture.CreateDefaultView(); - _edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor); + _edgeOutputTexture = new TextureStorage(_renderer, view.Info); _edgeOutputTexture.CreateDefaultView(); - _blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor); + _blendOutputTexture = new TextureStorage(_renderer, view.Info); _blendOutputTexture.CreateDefaultView(); DeleteShaders(); -- cgit v1.2.3