From 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 18:10:55 +0200 Subject: [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback --- src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs b/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs index 509e20fe..7a6af95e 100644 --- a/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs +++ b/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs @@ -65,16 +65,12 @@ void main() if (x0 > x1) { - float temp = s0; - s0 = s1; - s1 = temp; + (s1, s0) = (s0, s1); } if (y0 > y1) { - float temp = t0; - t0 = t1; - t1 = temp; + (t1, t0) = (t0, t1); } GL.Uniform1(_uniformSrcX0Location, s0); -- cgit v1.2.3