From e18d258fa09379f31ca4310fbbe9e1869581d49f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 20:05:12 +0100 Subject: GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. --- src/Ryujinx.Graphics.OpenGL/Buffer.cs | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.OpenGL/Buffer.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/Buffer.cs b/src/Ryujinx.Graphics.OpenGL/Buffer.cs index af7d191a..2a514310 100644 --- a/src/Ryujinx.Graphics.OpenGL/Buffer.cs +++ b/src/Ryujinx.Graphics.OpenGL/Buffer.cs @@ -42,6 +42,20 @@ namespace Ryujinx.Graphics.OpenGL return Handle.FromInt32(handle); } + public static BufferHandle CreatePersistent(int size) + { + int handle = GL.GenBuffer(); + + GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle); + GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, + BufferStorageFlags.MapPersistentBit | + BufferStorageFlags.MapCoherentBit | + BufferStorageFlags.ClientStorageBit | + BufferStorageFlags.MapReadBit); + + return Handle.FromInt32(handle); + } + public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size) { GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32()); @@ -60,7 +74,11 @@ namespace Ryujinx.Graphics.OpenGL // Data in the persistent buffer and host array is guaranteed to be available // until the next time the host thread requests data. - if (HwCapabilities.UsePersistentBufferForFlush) + if (renderer.PersistentBuffers.TryGet(buffer, out IntPtr ptr)) + { + return new PinnedSpan(IntPtr.Add(ptr, offset).ToPointer(), size); + } + else if (HwCapabilities.UsePersistentBufferForFlush) { return PinnedSpan.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size)); } -- cgit v1.2.3