From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Synchronization/SynchronizationManager.cs | 143 +++++++++++++++++++++
.../Synchronization/Syncpoint.cs | 128 ++++++++++++++++++
.../Synchronization/SyncpointWaiterHandle.cs | 10 ++
3 files changed, 281 insertions(+)
create mode 100644 src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
create mode 100644 src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
create mode 100644 src/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
(limited to 'src/Ryujinx.Graphics.Gpu/Synchronization')
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
new file mode 100644
index 00000000..968de930
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
@@ -0,0 +1,143 @@
+using Ryujinx.Common.Logging;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ ///
+ /// GPU synchronization manager.
+ ///
+ public class SynchronizationManager
+ {
+ ///
+ /// The maximum number of syncpoints supported by the GM20B.
+ ///
+ public const int MaxHardwareSyncpoints = 192;
+
+ ///
+ /// Array containing all hardware syncpoints.
+ ///
+ private Syncpoint[] _syncpoints;
+
+ public SynchronizationManager()
+ {
+ _syncpoints = new Syncpoint[MaxHardwareSyncpoints];
+
+ for (uint i = 0; i < _syncpoints.Length; i++)
+ {
+ _syncpoints[i] = new Syncpoint(i);
+ }
+ }
+
+ ///
+ /// Increment the value of a syncpoint with a given id.
+ ///
+ /// The id of the syncpoint
+ /// Thrown when id >= MaxHardwareSyncpoints
+ /// The incremented value of the syncpoint
+ public uint IncrementSyncpoint(uint id)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].Increment();
+ }
+
+ ///
+ /// Get the value of a syncpoint with a given id.
+ ///
+ /// The id of the syncpoint
+ /// Thrown when id >= MaxHardwareSyncpoints
+ /// The value of the syncpoint
+ public uint GetSyncpointValue(uint id)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].Value;
+ }
+
+ ///
+ /// Register a new callback on a syncpoint with a given id at a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ ///
+ /// The id of the syncpoint
+ /// The target threshold
+ /// The callback to call when the threshold is reached
+ /// Thrown when id >= MaxHardwareSyncpoints
+ /// The created SyncpointWaiterHandle object or null if already past threshold
+ public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].RegisterCallback(threshold, callback);
+ }
+
+ ///
+ /// Unregister a callback on a given syncpoint.
+ ///
+ /// The id of the syncpoint
+ /// The waiter information to unregister
+ /// Thrown when id >= MaxHardwareSyncpoints
+ public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ _syncpoints[id].UnregisterCallback(waiterInformation);
+ }
+
+ ///
+ /// Wait on a syncpoint with a given id at a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ ///
+ /// The id of the syncpoint
+ /// The target threshold
+ /// The timeout
+ /// Thrown when id >= MaxHardwareSyncpoints
+ /// True if timed out
+ public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ // TODO: Remove this when GPU channel scheduling will be implemented.
+ if (timeout == Timeout.InfiniteTimeSpan)
+ {
+ timeout = TimeSpan.FromSeconds(1);
+ }
+
+ using (ManualResetEvent waitEvent = new ManualResetEvent(false))
+ {
+ var info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
+
+ if (info == null)
+ {
+ return false;
+ }
+
+ bool signaled = waitEvent.WaitOne(timeout);
+
+ if (!signaled && info != null)
+ {
+ Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
+
+ _syncpoints[id].UnregisterCallback(info);
+ }
+
+ return !signaled;
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
new file mode 100644
index 00000000..39fb83c0
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
@@ -0,0 +1,128 @@
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ ///
+ /// Represents GPU hardware syncpoint.
+ ///
+ class Syncpoint
+ {
+ private int _storedValue;
+
+ public readonly uint Id;
+
+ ///
+ /// The value of the syncpoint.
+ ///
+ public uint Value => (uint)_storedValue;
+
+ // TODO: switch to something handling concurrency?
+ private readonly List _waiters;
+
+ public Syncpoint(uint id)
+ {
+ Id = id;
+ _waiters = new List();
+ }
+
+ ///
+ /// Register a new callback for a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ ///
+ /// The target threshold
+ /// The callback to call when the threshold is reached
+ /// The created SyncpointWaiterHandle object or null if already past threshold
+ public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
+ {
+ lock (_waiters)
+ {
+ if (Value >= threshold)
+ {
+ callback(null);
+
+ return null;
+ }
+ else
+ {
+ SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
+ {
+ Threshold = threshold,
+ Callback = callback
+ };
+
+ _waiters.Add(waiterInformation);
+
+ return waiterInformation;
+ }
+ }
+ }
+
+ public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
+ {
+ lock (_waiters)
+ {
+ _waiters.Remove(waiterInformation);
+ }
+ }
+
+ ///
+ /// Increment the syncpoint
+ ///
+ /// The incremented value of the syncpoint
+ public uint Increment()
+ {
+ uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
+
+ SyncpointWaiterHandle expired = null;
+ List expiredList = null;
+
+ lock (_waiters)
+ {
+ _waiters.RemoveAll(item =>
+ {
+ bool isPastThreshold = currentValue >= item.Threshold;
+
+ if (isPastThreshold)
+ {
+ if (expired == null)
+ {
+ expired = item;
+ }
+ else
+ {
+ if (expiredList == null)
+ {
+ expiredList = new List();
+ }
+
+ expiredList.Add(item);
+ }
+ }
+
+ return isPastThreshold;
+ });
+ }
+
+ // Call the callbacks as a separate step.
+ // As we don't know what the callback will be doing,
+ // and it could block execution for a indefinite amount of time,
+ // we can't call it inside the lock.
+ if (expired != null)
+ {
+ expired.Callback(expired);
+
+ if (expiredList != null)
+ {
+ for (int i = 0; i < expiredList.Count; i++)
+ {
+ expiredList[i].Callback(expiredList[i]);
+ }
+ }
+ }
+
+ return currentValue;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
new file mode 100644
index 00000000..dd2a5812
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
@@ -0,0 +1,10 @@
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ public class SyncpointWaiterHandle
+ {
+ internal uint Threshold;
+ internal Action Callback;
+ }
+}
--
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