From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- .../Synchronization/SynchronizationManager.cs | 143 +++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs (limited to 'src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs new file mode 100644 index 00000000..968de930 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs @@ -0,0 +1,143 @@ +using Ryujinx.Common.Logging; +using System; +using System.Threading; + +namespace Ryujinx.Graphics.Gpu.Synchronization +{ + /// + /// GPU synchronization manager. + /// + public class SynchronizationManager + { + /// + /// The maximum number of syncpoints supported by the GM20B. + /// + public const int MaxHardwareSyncpoints = 192; + + /// + /// Array containing all hardware syncpoints. + /// + private Syncpoint[] _syncpoints; + + public SynchronizationManager() + { + _syncpoints = new Syncpoint[MaxHardwareSyncpoints]; + + for (uint i = 0; i < _syncpoints.Length; i++) + { + _syncpoints[i] = new Syncpoint(i); + } + } + + /// + /// Increment the value of a syncpoint with a given id. + /// + /// The id of the syncpoint + /// Thrown when id >= MaxHardwareSyncpoints + /// The incremented value of the syncpoint + public uint IncrementSyncpoint(uint id) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + return _syncpoints[id].Increment(); + } + + /// + /// Get the value of a syncpoint with a given id. + /// + /// The id of the syncpoint + /// Thrown when id >= MaxHardwareSyncpoints + /// The value of the syncpoint + public uint GetSyncpointValue(uint id) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + return _syncpoints[id].Value; + } + + /// + /// Register a new callback on a syncpoint with a given id at a target threshold. + /// The callback will be called once the threshold is reached and will automatically be unregistered. + /// + /// The id of the syncpoint + /// The target threshold + /// The callback to call when the threshold is reached + /// Thrown when id >= MaxHardwareSyncpoints + /// The created SyncpointWaiterHandle object or null if already past threshold + public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + return _syncpoints[id].RegisterCallback(threshold, callback); + } + + /// + /// Unregister a callback on a given syncpoint. + /// + /// The id of the syncpoint + /// The waiter information to unregister + /// Thrown when id >= MaxHardwareSyncpoints + public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + _syncpoints[id].UnregisterCallback(waiterInformation); + } + + /// + /// Wait on a syncpoint with a given id at a target threshold. + /// The callback will be called once the threshold is reached and will automatically be unregistered. + /// + /// The id of the syncpoint + /// The target threshold + /// The timeout + /// Thrown when id >= MaxHardwareSyncpoints + /// True if timed out + public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + // TODO: Remove this when GPU channel scheduling will be implemented. + if (timeout == Timeout.InfiniteTimeSpan) + { + timeout = TimeSpan.FromSeconds(1); + } + + using (ManualResetEvent waitEvent = new ManualResetEvent(false)) + { + var info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set()); + + if (info == null) + { + return false; + } + + bool signaled = waitEvent.WaitOne(timeout); + + if (!signaled && info != null) + { + Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution..."); + + _syncpoints[id].UnregisterCallback(info); + } + + return !signaled; + } + } + } +} -- cgit v1.2.3