From 3b46bb73f781a011705ecbc8a1d3207dfb145829 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Sun, 2 Jul 2023 02:47:54 +0200 Subject: [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256 * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback --- .../Shader/ShaderCacheHashTable.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs index e35c06b1..e65a1dec 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheHashTable.cs @@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Index of the shader stage /// Guest code, or null if not present - public byte[] GetByIndex(int stageIndex) + public readonly byte[] GetByIndex(int stageIndex) { return stageIndex switch { @@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader 2 => TessEvaluationCode, 3 => GeometryCode, 4 => FragmentCode, - _ => VertexBCode + _ => VertexBCode, }; } } @@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// ID of the guest code, if found /// Cached guest code, if found /// True if found, false otherwise - public bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data) + public readonly bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data) { return _cache.TryFindItem(dataAccessor, out id, out data); } @@ -103,12 +103,12 @@ namespace Ryujinx.Graphics.Gpu.Shader public int GeometryId; public int FragmentId; - public override bool Equals(object obj) + public readonly override bool Equals(object obj) { return obj is IdTable other && Equals(other); } - public bool Equals(IdTable other) + public readonly bool Equals(IdTable other) { return other.VertexAId == VertexAId && other.VertexBId == VertexBId && @@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Shader other.FragmentId == FragmentId; } - public override int GetHashCode() + public readonly override int GetHashCode() { return HashCode.Combine(VertexAId, VertexBId, TessControlId, TessEvaluationId, GeometryId, FragmentId); } @@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Program to be added public void Add(CachedShaderProgram program) { - IdTable idTable = new IdTable(); + IdTable idTable = new(); foreach (var shader in program.Shaders) { @@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Shader out CachedGraphicsGuestCode guestCode) { var memoryManager = channel.MemoryManager; - IdTable idTable = new IdTable(); + IdTable idTable = new(); guestCode = new CachedGraphicsGuestCode(); program = null; @@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Shader return true; } - ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(memoryManager, baseAddress); + ShaderCodeAccessor codeAccessor = new(memoryManager, baseAddress); return idCache.TryFind(codeAccessor, out id, out data); } @@ -279,4 +279,4 @@ namespace Ryujinx.Graphics.Gpu.Shader } } } -} \ No newline at end of file +} -- cgit v1.2.3