From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Shader/HashTable/PartitionedHashTable.cs | 244 +++++++++++++++++++++
1 file changed, 244 insertions(+)
create mode 100644 src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs
(limited to 'src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs')
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs
new file mode 100644
index 00000000..e9a4f654
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs
@@ -0,0 +1,244 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+namespace Ryujinx.Graphics.Gpu.Shader.HashTable
+{
+ ///
+ /// Partitioned hash table.
+ ///
+ ///
+ public class PartitionedHashTable
+ {
+ ///
+ /// Entry for a given data size.
+ ///
+ private readonly struct SizeEntry
+ {
+ ///
+ /// Size for the data that will be stored on the hash table on this entry.
+ ///
+ public int Size { get; }
+
+ ///
+ /// Number of entries on the hash table.
+ ///
+ public int TableCount => _table.Count;
+
+ private readonly PartitionHashTable _table;
+
+ ///
+ /// Creates an entry for a given size.
+ ///
+ /// Size of the data to be stored on this entry
+ public SizeEntry(int size)
+ {
+ Size = size;
+ _table = new PartitionHashTable();
+ }
+
+ ///
+ /// Gets an item for existing data, or adds a new one.
+ ///
+ /// Data associated with the item
+ /// Hash of
+ /// Item to be added
+ /// Existing item, or if not present
+ public T GetOrAdd(byte[] data, uint dataHash, T item)
+ {
+ Debug.Assert(data.Length == Size);
+ return _table.GetOrAdd(data, dataHash, item);
+ }
+
+ ///
+ /// Adds a new item.
+ ///
+ /// Data associated with the item
+ /// Hash of
+ /// Item to be added
+ /// True if added, false otherwise
+ public bool Add(byte[] data, uint dataHash, T item)
+ {
+ Debug.Assert(data.Length == Size);
+ return _table.Add(data, dataHash, item);
+ }
+
+ ///
+ /// Adds a partial entry.
+ ///
+ /// Full entry data
+ /// Hash of the sub-region of the data that belongs to this entry
+ /// True if added, false otherwise
+ public bool AddPartial(byte[] ownerData, uint dataHash)
+ {
+ return _table.AddPartial(ownerData, dataHash, Size);
+ }
+
+ ///
+ /// Fills a new hash table with "partials" of existing full entries of higher size.
+ ///
+ /// Entry with the new hash table
+ public void FillPartials(SizeEntry newEntry)
+ {
+ Debug.Assert(newEntry.Size < Size);
+ _table.FillPartials(newEntry._table, newEntry.Size);
+ }
+
+ ///
+ /// Tries to find an item on the hash table.
+ ///
+ /// Data accessor
+ /// The item on the table, if found, otherwise unmodified
+ /// The data on the table, if found, otherwise unmodified
+ /// Table lookup result
+ public PartitionHashTable.SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, scoped ref T item, scoped ref byte[] data)
+ {
+ return _table.TryFindItem(ref dataAccessor, Size, ref item, ref data);
+ }
+ }
+
+ private readonly List _sizeTable;
+
+ ///
+ /// Creates a new partitioned hash table.
+ ///
+ public PartitionedHashTable()
+ {
+ _sizeTable = new List();
+ }
+
+ ///
+ /// Adds a new item to the table.
+ ///
+ /// Data
+ /// Item associated with the data
+ public void Add(byte[] data, T item)
+ {
+ GetOrAdd(data, item);
+ }
+
+ ///
+ /// Gets an existing item from the table, or adds a new one if not present.
+ ///
+ /// Data
+ /// Item associated with the data
+ /// Existing item, or if not present
+ public T GetOrAdd(byte[] data, T item)
+ {
+ SizeEntry sizeEntry;
+
+ int index = BinarySearch(_sizeTable, data.Length);
+ if (index < _sizeTable.Count && _sizeTable[index].Size == data.Length)
+ {
+ sizeEntry = _sizeTable[index];
+ }
+ else
+ {
+ if (index < _sizeTable.Count && _sizeTable[index].Size < data.Length)
+ {
+ index++;
+ }
+
+ sizeEntry = new SizeEntry(data.Length);
+
+ _sizeTable.Insert(index, sizeEntry);
+
+ for (int i = index + 1; i < _sizeTable.Count; i++)
+ {
+ _sizeTable[i].FillPartials(sizeEntry);
+ }
+ }
+
+ HashState hashState = new HashState();
+ hashState.Initialize();
+
+ for (int i = 0; i < index; i++)
+ {
+ ReadOnlySpan dataSlice = new ReadOnlySpan(data).Slice(0, _sizeTable[i].Size);
+ hashState.Continue(dataSlice);
+ _sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice));
+ }
+
+ hashState.Continue(data);
+ return sizeEntry.GetOrAdd(data, hashState.Finalize(data), item);
+ }
+
+ ///
+ /// Performs binary search on a list of hash tables, each one with a fixed data size.
+ ///
+ /// List of hash tables
+ /// Size to search for
+ /// Index of the hash table with the given size, or nearest one otherwise
+ private static int BinarySearch(List entries, int size)
+ {
+ int left = 0;
+ int middle = 0;
+ int right = entries.Count - 1;
+
+ while (left <= right)
+ {
+ middle = left + ((right - left) >> 1);
+
+ SizeEntry entry = entries[middle];
+
+ if (size == entry.Size)
+ {
+ break;
+ }
+
+ if (size < entry.Size)
+ {
+ right = middle - 1;
+ }
+ else
+ {
+ left = middle + 1;
+ }
+ }
+
+ return middle;
+ }
+
+ ///
+ /// Tries to find an item on the table.
+ ///
+ /// Data accessor
+ /// Item, if found
+ /// Data, if found
+ /// True if the item was found on the table, false otherwise
+ public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data)
+ {
+ SmartDataAccessor sda = new SmartDataAccessor(dataAccessor);
+
+ item = default;
+ data = null;
+
+ int left = 0;
+ int right = _sizeTable.Count;
+
+ while (left != right)
+ {
+ int index = left + ((right - left) >> 1);
+
+ PartitionHashTable.SearchResult result = _sizeTable[index].TryFindItem(ref sda, ref item, ref data);
+
+ if (result == PartitionHashTable.SearchResult.FoundFull)
+ {
+ return true;
+ }
+
+ if (result == PartitionHashTable.SearchResult.NotFound)
+ {
+ right = index;
+ }
+ else /* if (result == PartitionHashTable.SearchResult.FoundPartial) */
+ {
+ left = index + 1;
+ }
+ }
+
+ data = null;
+ return false;
+ }
+ }
+}
--
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